Typical services of a designer might include:

§ directing the design process

▪  consulting the client about significant design issues
▪ informing the client of duties under the CDM Regulations
▪  investigating the feasibility of the requirements, and reporting
▪  advising the client about any limitations on the use of land or buildings
▪  preparing outline proposals, a scheme design, detail design drawings, etc
▪  advising on the need for statutory and other consents, and preparing sufficient information for applications to be made
▪   preparing sufficient production information for consultants and specialists to develop their proposals, coordinating these and integrating them into the overall scheme
▪ bringing contract documentation to a final state for inviting tenders

If the designer is also lead consultant and contract administrator, the following might be added:
• advising on the need for and appointment of other consultants
• coordinating the work of other consultants
• advising on methods of procurement, and on tendering and the appointment of the main contractor
• administering the terms of the building contract and inspecting as relevant the performance of the contractor
• issuing further reasonably necessary information, issuing empowered instructions, and acting as certifier as the contract requires, including issue of the final certificate
• arranging for the preparation of record information and manuals

DESIGN STAGE SERVICES 
All commissions Receives Client’s instructions and information about the SiteVisits the Site and carries out an initial appraisalPrepares or contributes to project quality planPrepares and maintains work stage programme[s] for performance of the Services
 A  Appraisal PREPARATIONAssists the Client in defining the Client’s requirementsPrepares feasibility studies to confirm the Client’s requirementsReviews with Client alternative project options

Provides information for a report on cost implications

Advises on the need for services by consultants or specialists

Prepares and submits to Client a stage A report

 

B Design Brief Contributes to preparation of the Design Brief, by or on behalf of the Client, confirming key requirements and constraints and identifying procurement method, procedures, organisational structures, range of consultants and specialists to be engaged for the Project
 C  Concept DESIGN Receives Design Brief; assists in preparation of additional briefing data (Project Brief)Prepares Concept Design, also showing outline proposals for structural and building services systems, and including outline specificationsReviews procurement method

Provides information for approximate estimate of Relevant Cost

 

D Design Development Contributes to completion of the Project BriefInvestigates effect of statutory standards and construction safety on Concept designConsults statutory authoritiesDevelops the approved Concept Design to show spatial arrangements, type of

construction, materials, appearance and detailed proposals for structural and building services systems and updated outline specifications

Provides information for estimate of Relevant Cost

Prepares and submits application for detailed planning permission

 

E Technical Design Prepares technical designs, calculations and specifications sufficient to co-ordinate components and elements of the project including information for statutory standards and construction safetyProvides information for updating estimate of Relevant Cost 
    PRE-CONSTRUCTION
F Production Information F1[1]    Prepares detailed information including specifications required for construction and/or tender purposesPrepares and makes submissions (give building notice**) under building acts and/or regulations or other statutory requirementsProvides information for updating estimate of Relevant CostPrepares and submits to Client a stage F1 report

 

F21      Prepares further information for construction purposes

             Reviews design information provided by specialists or contractors

 

G Tender Documentation Provides information for preparation of tender pricing documents; or:Prepares schedules of rates/schedules of works for tendering purposesPrepares and collates tender documents to enable a tender or tenders to be obtained Assists Lead Consultant to identify and evaluate potential tenderers Provides information for preparation of pre-tender estimate of Relevant Cost 
H Tender Action Contributes to appraisal and report on tenders/negotiationsIf instructed: Revises construction information to match adjustments in the tender sum 
    CONSTRUCTION
J Mobilisation Provides construction information as required for and by the building contract.
K Construction to practical completion Makes visits to construction works as Designer as detailed in the schedule of role specifications.Provides further information reasonably required for constructionReviews design information from contractors or specialistsReviews compliance with statutory and contract requirements

Gives general advice on operation and maintenance of the building

 

  L   Post practical completion  USEL1       Advises on resolution of defectsProvides information for agreeing final account

L2       Assists building user during initial occupation period, if applicable see attached schedule

L3       Carries out Post Occupation Evaluation, if applicable see attached schedule

 

OTHER SERVICES    Sites, buildings and related services

 

1

Selection of Consultants

2

Options appraisal

3a

Design Brief ]

3b

Final written brief ] Compiling, revising and editing

3c

Room data sheets ]

4

Selection of sites and/or buildings

5

Outline planning submissions

6

Environmental studies

7

Negotiations in connection with statutory approvals

8

Surveys, inspections or specialist investigations

9

Accessibility audit

10

Community architecture services

11

Party wall matters

12

Two stage tendering

13

Briefing and/or tender documentation for specialist services

14

Negotiating a price with a contractor (in lieu of tendering)

15

Use of energy in new or existing buildings

16

Value and/or risk management services

17

Electronic document control system

18

Compiling maintenance and operational manuals

19

Specially prepared drawings of a building as built, models, photographs, etc.

20

Submissions to and negotiations with landlords, freeholders, etc

21

Applications or negotiations for statutory and other grants

22

Additional site inspections or provision of resident site staff

23

Witnessing tests on work designed by the Architect/Consultant

24

Interim and final valuations

25

Holding Client’s money

Special Services

Special Services only required if the need arises during the commission, which may be instructed as additional Services

  • Revision of or preparation of additional documents to:

(a)   comply with requirements of planning or statutory authorities, landlords, etc;

(b)   comply with changes in interpretation or enactment or revisions to laws or statutory regulations;

(c)   make changes or corrections not arising from any failure of the Designer/Consultant.

  • Investigations and instructions relating to work not in accordance with the building contract.
  • Assessment of alternative designs, materials or products proposed by a contractor or sub-contractor.
  • Assistance with contractor’s claims.
  • Services on behalf of the Client in connection with any dispute between the Client and another party.
  • Activities following damage to or destruction of a building in construction or of existing buildings.
  • Activities following determination of any contract or agreement with any other party providing services to the project.
  • Activities following insolvency of any other party providing services to the project.
  • Activities in connection with easements or other legal agreements.


[1] All or part of these activities may be moved to suit project requirements, ie

  D The application for detailed planning permission;    E Statutory standards etc

  F1 The application for statutory approvals;   F2 Preparation of further information for construction

  G and H   Invitation and appraisal of tenders.

Mombasa 3D model

Surreal Studios is currently working on building the entire city of Mombasa in 3D.Our goal is to create the 3D model to feature all the existing infrastructure; roads,streets lanes as well as the existing urban fabric in form of buildings. the purpose of the model is to avail to stakeholders,developers and the public, at a very reasonable price, a 3D basemap with which all proposals on urban design, infrastructure and large institutional level designs can be contexted.As an architect im used to designing in 3D, but when it comes to city masterplanning most designs are limited to only 2D information.we are seeking to change that. Our aims and goals in the 3D model seek to:

  1. map all the roads, including their names and sizes
  2. map all the plots with their plot sizes, land use and geolocation
  3. generate massing models of all existing buildings, estimating closely the builtup areas, height, number of floors,roof types and functions
  4. map all the civic buildings, hospitals,schools,police stations,fire stations, restaurants,large retail stores and administrative buildings
  5. include information on the buildings when clicked, such as its name,building type,floor area,contacts,website,etc
  6. enable web viewing on the 3d model and its exploration in 3d online on our website for public participation
  7. the 3D model will be available in all CAD compatible formats on autodesk products as well as Graphisoft and GIS.

The mapping of all roads, facilities allows for marketing and accessibility for public use. users will be able to view and explore the city and locate businesses, hospitals, restaurants and the like. The ability to link the 3d building within the model of a particular business with its website and contact information allows for marketing and business visibility and easy navigation and access to what the city has to offer. Tourists will be able to navigate tour routes and familiarise themselves with the city online much clearer than on 2D maps for example.

we are also working on integrating professionally done 360 panorama scenes for viewing actual scenes on the ground.

The mapping of lots and plot no information with height information allows for county government assessment of structures and proposals that meeting the physical planning guidelines. this allows for monitoring and evaluation of guidelines as well as their effect on the city image and functioning.

the Cad compatibility of the models means architects and other building consultants will be able to integrate their designs with the models from withing their preferred Cad applications and the urban analysts will be able to perform 3d analysis such as volumetric analysis, suitability analysis, line of sight analysis,etc on the 3d models from within arcGis. this will enable a fully top down design approach at all scales from the macro to the micro scale of design and they will all be vertically integrated.

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Visualising the LAPSSET Lamu Hinterland development Plan proposal

For many Citiesxl is just another $40 video game for strategy game lovers..(which i happen to be too). But to me Citiesxl is much more than that…its a city building simulation game that i find one of the most useful tools in my brainstorming of urban ideas. in itself it is just a game, but by the fact that it is a fully moddable game (it can be modified as per user’s wish and with consent of the game developer) it becomes a very useful tool. To do that first one has to learn ofcourse the modding of the terrain. So how useful is it for an urban designer/planner?how can one utilise it for real life examples?That is what we seek to explore in this 3d conceptual model of the LAPSSET lamu metropolis in citiesxl.

First and foremost we had to create the terrain. this was achieved using DEM (digital elevation models) which were then converted into a heightmap and using citiesxl map editor patched into the game as a mod/patch file. for the texture of the map i used the JPC conceptual masterplan of lapsset and bing satelite imagery maps with the roads highlighted so as to be able to remap them in citiesxl. the Lamu city we will build will be a new urban fabric and we will use citiesxl functionalities to analyse the city.

As you can see in the videos above, it is very useful in visualising the city and very graphic. one can zoom into the particulars as well as see the full extents. Now the visualisation is representative not actual in size..the canvas terrain in the game is actually 10km by 10km by representative of actual terrain which is 70km by 70km..so were talking scale of abt 1:7, but one can already visualise clearly in terms of size and proportions..this masterplan is very much flawed. it just looks too big for size..well thats my quick judgement. If one has a ranch/investment plans in the proposed metropolitan area..id say only 20% of the proposed metropolitan area will actually be a metropolis..and not all at once but gradual. a 500km2 footprint of a city is just too big. Id say a fifth makes more sense and is more realistic.

and so the Questions…the masterplan..how realistic is it?is the proposed size of the metropolitan area/industrial area insufficient/adequate/oversized,etc what footprint is really expected in the hinterland in the near and far future..what opportunities will avail..where will certain activities be located and their viability..resort city,hotel locations,tourist areas, where is freight/passengers/transportation going to be high and where will freight be little?etc

what are the facts on the area..whats projected?Vision 2030 projections for Lamu/LAPSSET. The growth of Lamu urban area will be greatly be supported and sustained by the growth nodes created by the LAPSSET components of Port, Airport, Resort City, Oil Refinery, and their related activities and enhanced by the presence of a planned supporting urban infrastructure. Reinforcing this growth will be the support of the rich hinterland resource base.projected population to be about a million in 2030.

observations so far, totally oversized plan..even for 2030..unless i misread the plan.i find quite puzzling the mass transit routes encircling the urban area. it made me think the whole of whats been encircled to be the business district. buti think it must actually represent the entire metropolitan area..that is the CBD, and residential districts within it. initially i had thought the entire urban area to be the zone in orange(marked urban area in the masterplan) but its just too big. and so is the port related industrial area. notice im working on a smaller..a seventh of the actual size model(10km by 10km instead of 70km by 70km) and i have such a hard time filling up the urban area. it makes more sense if its a multicentered city with several business districts and residential quarters within. otherwise its way too big. way too big for a million sized population.Even for a five million sized population id even go on to say(its bigger than Nairobi’s). I think the actual city thats going to grow might be a third of whats conceptualised..just my quick reactions. Unless its a really large spaced widely spread city of low density..way lower than mombasa or nairobi. Anyway thats it for LAPSSET 3d brainstorming using citiesxl..more detailed answers can be gotten in GIS driven modelling approach.

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Scene Compositing

3D artists spend a lot of time working on individual “assets.” A piece of an environment, a building, an object, a character model, etc—this sort of work is the bread and butter for a professional 3D modeler.

But take a look around any CG community. Some of the most interesting personal work being shown around the forums—the stuff that really stands out—is usually more than just a collection of assets. The best artists are using their personal projects to tell stories, and they’re doing it by creating fully realized CG illustrations.

Tackling a full illustration is a pretty huge endeavor, especially if you’re a relative beginner, but having one or two under your belt will only make your portfolio stronger.We at Surreal have extensive 3d assets and 3d artists capable of modelling any scene your design can need and we do it in good time, so designers and architects can spend more time on design issues rather than figuring out how to model it and the cad limits.

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Web Design

We can help you with our unique approach of designing business and customer oriented web resources that makes your website special one out of the millions. We not only deliver websites with impressive looks but also aim to create an effective online presence that can represent the best image and identity of your business.

  • Custom website designing
  • Corporate web designing
  • Industry based designing
  • E-commerce web designs
  • PSD to XHTML Conversion
  • Hand Sketch designing
  • Table less websites
  • Template Designs
  • Web 2.0 based designing
  • Website redesign
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